Not last fight - it's a turn-based grid-based combat game with rogue-like and deck-building elements.

Your goal is to complete 6 levels and defeat the boss.

Not last fight

How to play:

You are building a deck of cards. Each played card ends your turn. Each card has a cooldown. You can only play 1 card per turn. A card may have a special effects. For example, "Free-use", which does not end your turn.

Not last fight

Enemy units take 1 action per turn. This can be movement, aiming, or attack. Some enemies can move and aim simultaneously.


Note! The game is currently under development. You may encounter some bugs during gameplay. Any comments, feedback, or suggestions are welcome.

Version 0.1.2 update:

  • New tutorial
  • Improved visualization of actions for enemies and cards
  • Minor improvement and bug fixes

Version 0.1.3 update:

  • New Merchant sceen
  • Card upgrade screen and New card screen redesign
  • Card  description tooltip redesign
StatusIn development
PlatformsWindows, HTML5
Rating
Rated 4.1 out of 5 stars
(7 total ratings)
Author3blackpixels
GenreCard Game, Strategy
Made withGodot
Tags2D, Deck Building, Pixel Art, Roguelike, Tactical, Turn-based
Average sessionAbout a half-hour
LanguagesEnglish
InputsMouse
LinksTwitter

Download

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Click download now to get access to the following files:

NotLastFight_0.1.3_Win.zip 37 MB

Development log

Comments

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This is pretty cool. I must say though if I had a nickel for every deck-building turn-based roguelike I've seen, I'd probably have a few dollars.

I sense inspiration from Shogun Showdown, but that's a good thing :) I will follow the development of your game because it promises to be interesting. 

You should consider letting the character move diagonally, without this it is easy to get caught up in a no-win situation. Or there should be two different Move cards, an ordinary Move and a better Move that allows you to move diagonally as well.

Thanks for your post. There are 2 different cards that already allow you to move diagonally. You just have to unlock them. There is even a teleport card).

hi, i just wanna know if it is possible to discuss about your project, i'm kinda new on godot and i have a project that ally board game and cardgame and you idea about this  game follow the logic that i try to make

Don't hesitate to write me back^

the resulson is being weird in such i way that i cant finish the tutorial.
sucks, i remember playing this a bit ago and it was really fun

Sad to hear that.  You can attach a screenshot here or email it to me: 3blackpixels@gmail.com

I think I figured out the problem. So you can try the new version if you are interested.

I enjoyed playing this game a lot but I think that the move cards take a little to long to recharge and I often got stuck between mobs of enemies.

overall  great game though I would love to see more of this game and others in its style.

Thanks for your comment. Of course, the game is in development and needs better balance.  What do you think the cooldown for the Move card should be?

(2 edits)

I think that 2 would be a reasonable cooldown for the step card.

regards to this small issues this is a great game as I have said before and I love the style and gameplay.

Great game. Kudos.

Thank you. Your comment is very valuable to me.